Of the six factions (Life, Order, Death, Chaos, Nature, and Might), all but Might have a starting magic-using class and a starting non-magic class. Might, finding magic distasteful, has no default

Fast creatures on the contrary make your army significantly faster, so after playing Heroes 4 for a while you start ignoring creatures like trolls, earth elementals etc. Enhancement Mod changes adventure movement formula to reduce difference between slow and fast creatures: maximum movement limit remains the same of 30, but minimum increased

Most of warriors abilities mainly strengthen an army in common - increasing morale, luck, health points or even an attack. Additional differentiation is a way how heroes get attribute points - during leveling warriors will get (about) twice time more bonus to Might statistics and mages can count on additional points to Magic.
Heroes of Might and Magic IV mod | Released 2016. summary. reviews. images. This is the all-new Heroes IV experience for the XXI century gamer! - New factions, heroes and spells! - Doesn't overwrite anything (completely modular mod) - Easy install: Just paste into Heroes IV folder and play - Many rebalances and fixes - Countless all-new super Advanced hero classes and bonuses – listing by Might & Magic Might heroes: Tactics/Combat: GENERAL - All units gain +1 Morale Tactics/Nobility: LORD COMMANDER - All units gain +2 Morale Tactics/Scouting: FIELD MARSHAL - All units gain a 10% increase in Ranged and Melee Attack Teaches 3 Level Three Order Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. Institute of Magic level 4 - 1000 , 1. Requires: Institute of Magic level 3. Teaches 2 Level Four Order Magic spells. Heroes who visit regain up to 80% of their spell points. The Mage is the basic magic class of the Academy faction in Heroes of Might and Magic IV. It starts with Basic Order Magic and Basic Enchantment. Its might counterpart is the Lord. In the old world, Mages were most commonly aligned to the nation of Bracada, whose ruler - Gavin Magnus - upheld its legacy following the Reckoning. On Axeoth, Magnus attempted to assimilate the foundling realm of
Nobility is a secondary skill in Heroes of Might and Magic IV. It is used to increase army growth within a town. Nobility is related to secondary skills Estates, Mining and Diplomacy. By default, lords start with this skill. Nobility can be combined with other secondary skills, which grants hero an advanced class: Chaos Magic: Witch King Death Magic: Dark Lord Combat: Warlord Life Magic
While the multi-class hero system was one of the best features of the last game, I wish more effort had been placed in adding a few more classes to it. Heroes of Might and Magic IV: The HHrA63.
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  • heroes of might and magic 4 classes